Corporate sponsorship in competitive gaming grew from a niche marketing experiment into a billion-dollar industry between 2017 and 2021. Then it collapsed. The peak was the FTX-TSM naming rights deal, announced in June 2021 at $210 million over ten years, a figure set by the crypto exchange and the team. By November 2022, FTX had filed for bankruptcy and TSM had stripped the FTX name from its brand. The market correction that followed wiped out hundreds of millions in value. 100 Thieves ran multiple rounds of layoffs. The Overwatch League dissolved in January 2024. Esports organizations built on sponsorship income were left with no easy replacement.
Non-endemic brands, firms with no direct product connection to gaming, drove the expansion. Mercedes-Benz signed a global sponsorship with ESL in 2017, one of the first major automotive entries. BMW followed in 2019 with partnerships across Cloud9, Fnatic, FunPlus Phoenix, G2 Esports, and T1, five top teams that signaled to other industries that esports audiences were worth reaching. Money flowed in from financial services, soft drinks, fashion, and technology firms that saw competitive gaming as the next traditional sport.

How esports organizations came to depend on sponsor dollars
Esports teams built their business models almost entirely around sponsorship income. Unlike traditional sports franchises, which generate significant earnings from media rights, ticket sales, and merchandise, most esports organizations in the late 2010s relied on brand partnerships for 70 percent or more of their top line. Media rights deals from game publishers like Riot Games and Activision Blizzard were small compared to the NFL or Premier League. Merchandise margins were thin. Audience fragmentation limited the value of exclusive streaming deals. This dependency made teams vulnerable. When a sponsor signed a multi-year naming rights agreement, the team booked that income upfront and often increased spending on player salaries, content production, and facilities.
The FTX-TSM deal in June 2021 was the extreme example. TSM rebranded to TSM FTX and planned its finances around a decade of guaranteed payments. The arrangement lasted 18 months.
The FTX collapse and its immediate aftermath
FTX filed for Chapter 11 bankruptcy protection on November 11, 2022. Five days later, TSM suspended the naming rights partnership, which the two parties had pegged at $210 million, and removed FTX branding. The deal, announced as the largest in esports history, was void. TSM was left without its primary sponsor and with a brand tied to a disgraced crypto exchange. Other teams that had taken FTX money, including FURIA, faced similar disruptions, though the full extent of their exposure was not publicly disclosed.
The SPAC bubble and FaZe Clan's collapse
FaZe Clan represented the other side of the esports valuation bubble. The lifestyle and gaming organization went public in July 2022 through a merger with a special purpose acquisition company at an enterprise value of roughly $725 million, a figure set by the SPAC sponsors. The SPAC route had become popular among esports firms seeking to cash in on investor enthusiasm for gaming and digital media. FaZe Clan's stock price collapsed within months as the company reported losses and its business model, heavily reliant on sponsorship and merchandise sales, failed to justify the price tag.
In October 2023, GameSquare acquired FaZe Clan in an all-stock deal that valued the FaZe brand at roughly $17 million, a price negotiated between the buyer and seller. That was 2.3 percent of the SPAC valuation from 15 months earlier. The acquisition effectively ended FaZe Clan as an independent entity and marked the most dramatic single-company loss in the esports correction.
Leagues shrink and teams exit
Franchised leagues, which had promised stability through guaranteed team slots and shared income, proved fragile. The Overwatch League, launched in 2018 with franchise fees of $20 million per slot as set by Activision Blizzard, dissolved in January 2024. Teams voted to exit and received a $6 million termination payout each from the publisher. The League of Legends Championship Series lost Evil Geniuses and Golden Guardians in late 2023. Both cited economic unsustainability. 100 Thieves conducted multiple rounds of layoffs in 2022 and 2023, cutting its esports and content staff significantly.
Endemic brands held steady while non-endemic money retreated
Not all sponsorship categories behaved the same way during the correction. Endemic brands, those with a natural connection to gaming such as hardware manufacturers, energy drink companies, and peripheral makers, largely maintained their commitments. These firms had long viewed esports as a core marketing channel rather than an experimental one. Their spending did not increase dramatically during the bubble years, and it did not collapse afterward.
Non-endemic brands behaved differently. Automotive, financial services, and fashion companies had entered esports during the 2017-2020 period as a way to reach young male audiences difficult to access through traditional media. Mercedes-Benz and BMW were early movers. When the broader economic climate shifted and esports metrics failed to show the returns that had been promised, many of these brands either reduced their spending or exited entirely. As of late 2024, it remained unclear whether either automaker had renewed their specific esports commitments at the same level. Check with the automakers' press offices for current sponsorship status.
Sponsor activation shifted from long-term naming rights to short-term campaigns
The FTX-TSM deal and similar multi-year naming rights agreements became rare after 2022. Teams that had relied on one large sponsor to fund most of their operations found that brand partners were no longer willing to commit to long, exclusive, high-value contracts. Instead, sponsors began demanding shorter commitments, typically one year or less, with performance-based metrics tied to viewership, social media engagement, or tournament results.
This shift forced esports organizations to change how they structured their commercial operations. Teams that had once signed a single naming rights deal in the $10 million range, as negotiated between the parties, now had to assemble income from five or six smaller partnerships. The administrative cost of managing multiple sponsors increased, and the total income available from the market was lower than it had been during the 2020-2021 peak. Organizations that had built large rosters and content teams around the expectation of continued growth found themselves overstaffed and underfunded.

What the correction revealed about the underlying economics
The esports sponsorship bubble burst because the audience size and engagement metrics did not support the prices that brands were paying. A 2017 Mercedes-Benz deal with ESL or a 2019 BMW partnership with five teams made sense as a marketing experiment. The FTX-TSM deal did not. The crypto exchange was paying for brand awareness in a demographic it wanted to reach, but the price assumed that TSM's audience would grow rapidly and that esports would follow the trajectory of traditional sports. It did not. Tournament viewership plateaued, franchise league values did not appreciate, and the advertising market tightened.
The result was a market correction that eliminated the most inflated price tags and left the industry smaller but more realistic about what sponsorship dollars could support. Teams that survived the 2022-2023 period did so by cutting costs, reducing player salaries, and accepting that the era of nine-figure naming rights deals was over.
The current state of esports sponsorship as of late 2024
As of October 2024, the esports sponsorship market had stabilized at a lower level than its 2021 peak. The FTX-TSM deal was terminated, FaZe Clan had been acquired for a fraction of its SPAC valuation, the Overwatch League was dissolved, and the LCS had lost two founding teams. No new mega-deals had replaced the ones that collapsed. The teams that remained operational, including Cloud9, Fnatic, G2 Esports, and T1, continued to sign sponsorship agreements, but those deals were smaller, shorter, and more performance-linked than the ones signed in 2020 and 2021.
The question that the 2017-2021 expansion raised, whether esports could sustain itself as a sponsorship-driven industry, had been answered with a clear no. The correction did not kill competitive gaming, but it forced the industry to operate within its actual economic limits. Whether endemic brand spending would be sufficient to support the remaining professional teams, or whether non-endemic brands would return at more realistic price points, remained the open question for the next phase of the market.
Key facts
- Largest sponsorship deal: FTX-TSM, $210 million over 10 years, announced June 2021, terminated November 2022
- FaZe Clan SPAC valuation: $725 million in July 2022; acquired by GameSquare for $17 million in October 2023
- Overwatch League dissolution: January 2024; teams received $6 million termination payout each
- Early non-endemic entrants: Mercedes-Benz (ESL, 2017); BMW (five teams, 2019)
- LCS team exits: Evil Geniuses and Golden Guardians, late 2023
Selected esports sponsorship milestones, 2017-2024
| Year | Event | Value / Outcome |
|---|---|---|
| 2017 | Mercedes-Benz signs global deal with ESL | First major non-endemic automotive sponsor |
| 2019 | BMW partners with five top teams | Cloud9, Fnatic, FunPlus Phoenix, G2, T1 |
| June 2021 | FTX-TSM naming rights deal | $210 million, 10 years |
| July 2022 | FaZe Clan goes public via SPAC | $725 million valuation |
| November 2022 | FTX bankruptcy; TSM suspends deal | Deal voided after 18 months |
| October 2023 | GameSquare acquires FaZe Clan | FaZe brand valued at $17 million |
| January 2024 | Overwatch League dissolves | Teams get $6 million termination fee each |
Frequently asked questions
What was the largest esports sponsorship deal ever signed?
The FTX-TSM naming rights deal announced in June 2021, valued at $210 million over ten years. It was terminated in November 2022 after FTX filed for bankruptcy.
Why did the esports sponsorship market collapse?
The audience size and engagement metrics did not support the prices brands were paying. When the advertising market tightened and crypto exchange FTX collapsed, the inflated valuations could not be sustained, leading to a market correction between 2022 and 2023.
Which non-endemic brands first entered esports?
Mercedes-Benz signed a global sponsorship with ESL in 2017, and BMW partnered with five major teams in 2019. These were among the first major automotive entries into competitive gaming.








